一个随机画圆弧的效果,有几个属性可调整,也不多描述了,
贴一下代码,有兴趣的看一下吧,刚加了下注释...
//******* draw_arc ************************
//******************* 作者:boenlee *****
//舞台元件:
//可视区域元件--mask
//移动按钮--up_btn, down_btn, left_btn, right_btn
//文本框--angle_txt, time_txt, r_txt, thickness_txt
//复选按钮--trace_check, leaf_check
//重画按钮--redraw_btn
//库链接元件:
//叶子--leaf
//***************************************************
//画小于等于45度的圆弧,任意角度开始
//mc:目标mc名称
//ox:原点x位置
//oy:原点y位置
//r:半径
//origin_angle:起始角度
//angle:弧的角度,正数顺时针画弧,负数逆时针画弧
//thickness:线的粗细
//rbg:线的颜色
//alpha:线的透明度
//返回:圆弧终点坐标,终点为角度大的点,与angle符号无关
function draw_small_arc (mc:MovieClip, ox:Number, oy:Number, r:Number, origin_angle:Number, angle:Number,
thickness:Number, rbg:Number, alpha:Number):Object {
var origin_angle:Number = origin_angle % 360;
var angle:Number = angle % 360;
origin_angle = angle < 0 ? origin_angle + angle : origin_angle;
angle = Math.abs (angle);
angle = angle > 45 ? 45 : angle;
var ctrl_r:Number = maintain_digit (1 / cosD (angle / 2) * r, 4);
var ctrl_sin:Number = maintain_digit (sinD (origin_angle + angle / 2), 4);
var ctrl_cos:Number = maintain_digit (cosD (origin_angle + angle / 2), 4);
var org_sin:Number = maintain_digit (sinD (origin_angle), 4);
var org_cos:Number = maintain_digit (cosD (origin_angle), 4);
var achr_sin:Number = maintain_digit (sinD (origin_angle + angle), 4);
var achr_cos:Number = maintain_digit (cosD (origin_angle + angle), 4);
with (mc) {
lineStyle (thickness, rbg, alpha, false, "normal", "none");
moveTo (org_cos * r + ox, org_sin * r + oy);
curveTo (ctrl_cos * ctrl_r + ox, ctrl_sin * ctrl_r + oy, achr_cos * r + ox, achr_sin * r + oy);
}
return {x:achr_cos * r + ox, y:achr_sin * r + oy};
}
//画小于等于360度的圆弧,任意角度开始
//参数及返回值与draw_small_arc函数相同
function draw_arc (mc:MovieClip, ox:Number, oy:Number, r:Number, origin_angle:Number, angle:Number, thickness:Number,
rbg:Number, alpha:Number):Object {
var origin_angle:Number = angle < 0 ? origin_angle + angle : origin_angle;
var angle:Number = Math.abs (angle);
var times:Number = int (angle / 45);
var last_angle:Number = angle % 45;
if (times >= 8) {
times = 8;
last_angle = 0;
}
for (var i:Number = 0; i < times; i++) {
draw_small_arc (mc, ox, oy, r, 45 * i + origin_angle, 45, thickness, rbg, alpha);
}
return draw_small_arc (mc, ox, oy, r, 45 * times + origin_angle, last_angle, thickness, rbg, alpha);
}
//小数保留
//val:要处理数值
//maintain:保留位数
//返回:处理后的数
function maintain_digit (val:Number, maintain:Number):Number {
var multiple:Number = Math.pow (10, Math.abs (maintain));
return Math.round (val * multiple) / multiple;
}
//以角度为参数计算sin值
function sinD (angle:Number):Number {
return Math.sin (Math.PI / 180 * angle);
}
//以角度为参数计算cos值
function cosD (angle:Number):Number {
return Math.cos (Math.PI / 180 * angle);
}
//随机颜色
function rnd_color ():Number {
return random (255) << 16 | random (255) << 8 | random (255);
}
//弧线颜色数组,由于随机颜色比较丑,所以选择几个比较好的颜色
var color_arr:Array = [0xFF1111, 0xEDB83D, 0xEBEB1D, 0x99E91F, 0x20E91F, 0x23E4E3, 0x1DC2EB, 0x1B45ED,
0x6F1BED, 0xC21BED, 0xEB1DEB, 0xF017AF, 0xF01784, 0xFFFFFF];
//叶子颜色数组,原因同上
var leaf_color_arr:Array = [0x25EB25, 0xF3F347, 0x4AF09D, 0xF2AD48];
//起始角度
var origin_angle:Number;
//弧的角度
var angle:Number;
//弧度是否随机
var angle_rnd:Boolean;
//方向
var dir:Number;
//上一个弧的方向
var old_dir:Number;
//弧的个数
var time:Number;
//弧所在圆的坐标
var posx:Number;
var posy:Number;
//弧终点位置
var pos_obj:Object;
//半径
var r:Number;
//弧线粗细
var thickness:Number;
//是否跟踪
var is_trace:Boolean = false;
//是否有树叶生长效果
var leaf_grow:Boolean = false;
//用于画弧线的mc
var line_mc:MovieClip;
//初始化属性
function init_prop () {
line_mc.removeMovieClip ();
line_mc = this.createEmptyMovieClip ("line_mc", 1);
line_mc.setMask (mask);
line_mc._x = mask._x;
line_mc._y = mask._y;
origin_angle = random (4) * 90;
angle = get_txt_value (angle_txt, 0,