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Flash打造漂亮随机画圆弧代码

作者:佚名    责任编辑:admin    更新时间:2022-06-22

  一个随机画圆弧的效果,有几个属性可调整,也不多描述了,

 

  贴一下代码,有兴趣的看一下吧,刚加了下注释...

  //******* draw_arc ************************

  //******************* 作者:boenlee *****

  //舞台元件:

  //可视区域元件--mask

  //移动按钮--up_btn, down_btn, left_btn, right_btn

  //文本框--angle_txt, time_txt, r_txt, thickness_txt

  //复选按钮--trace_check, leaf_check

  //重画按钮--redraw_btn

  //库链接元件:

  //叶子--leaf

  //***************************************************

  //画小于等于45度的圆弧,任意角度开始

  //mc:目标mc名称

  //ox:原点x位置

  //oy:原点y位置

  //r:半径

  //origin_angle:起始角度

  //angle:弧的角度,正数顺时针画弧,负数逆时针画弧

  //thickness:线的粗细

  //rbg:线的颜色

  //alpha:线的透明度

  //返回:圆弧终点坐标,终点为角度大的点,与angle符号无关

  function draw_small_arc (mc:MovieClip, ox:Number, oy:Number, r:Number, origin_angle:Number, angle:Number,

  thickness:Number, rbg:Number, alpha:Number):Object {

  var origin_angle:Number = origin_angle % 360;

  var angle:Number = angle % 360;

  origin_angle = angle < 0 ? origin_angle + angle : origin_angle;

  angle = Math.abs (angle);

  angle = angle > 45 ? 45 : angle;

  var ctrl_r:Number = maintain_digit (1 / cosD (angle / 2) * r, 4);

  var ctrl_sin:Number = maintain_digit (sinD (origin_angle + angle / 2), 4);

  var ctrl_cos:Number = maintain_digit (cosD (origin_angle + angle / 2), 4);

  var org_sin:Number = maintain_digit (sinD (origin_angle), 4);

  var org_cos:Number = maintain_digit (cosD (origin_angle), 4);

  var achr_sin:Number = maintain_digit (sinD (origin_angle + angle), 4);

  var achr_cos:Number = maintain_digit (cosD (origin_angle + angle), 4);

  with (mc) {

  lineStyle (thickness, rbg, alpha, false, "normal", "none");

  moveTo (org_cos * r + ox, org_sin * r + oy);

  curveTo (ctrl_cos * ctrl_r + ox, ctrl_sin * ctrl_r + oy, achr_cos * r + ox, achr_sin * r + oy);

  }

  return {x:achr_cos * r + ox, y:achr_sin * r + oy};

  }

  //画小于等于360度的圆弧,任意角度开始

  //参数及返回值与draw_small_arc函数相同

  function draw_arc (mc:MovieClip, ox:Number, oy:Number, r:Number, origin_angle:Number, angle:Number, thickness:Number,

  rbg:Number, alpha:Number):Object {

  var origin_angle:Number = angle < 0 ? origin_angle + angle : origin_angle;

  var angle:Number = Math.abs (angle);

  var times:Number = int (angle / 45);

  var last_angle:Number = angle % 45;

  if (times >= 8) {

  times = 8;

  last_angle = 0;

  }

  for (var i:Number = 0; i < times; i++) {

  draw_small_arc (mc, ox, oy, r, 45 * i + origin_angle, 45, thickness, rbg, alpha);

  }

  return draw_small_arc (mc, ox, oy, r, 45 * times + origin_angle, last_angle, thickness, rbg, alpha);

  }

  //小数保留

  //val:要处理数值

  //maintain:保留位数

  //返回:处理后的数

  function maintain_digit (val:Number, maintain:Number):Number {

  var multiple:Number = Math.pow (10, Math.abs (maintain));

  return Math.round (val * multiple) / multiple;

  }

  //以角度为参数计算sin值

  function sinD (angle:Number):Number {

  return Math.sin (Math.PI / 180 * angle);

  }

  //以角度为参数计算cos值

  function cosD (angle:Number):Number {

  return Math.cos (Math.PI / 180 * angle);

  }

  //随机颜色

  function rnd_color ():Number {

  return random (255) << 16 | random (255) << 8 | random (255);

  }

  //弧线颜色数组,由于随机颜色比较丑,所以选择几个比较好的颜色

  var color_arr:Array = [0xFF1111, 0xEDB83D, 0xEBEB1D, 0x99E91F, 0x20E91F, 0x23E4E3, 0x1DC2EB, 0x1B45ED,

  0x6F1BED, 0xC21BED, 0xEB1DEB, 0xF017AF, 0xF01784, 0xFFFFFF];

  //叶子颜色数组,原因同上

  var leaf_color_arr:Array = [0x25EB25, 0xF3F347, 0x4AF09D, 0xF2AD48];

  //起始角度

  var origin_angle:Number;

  //弧的角度

  var angle:Number;

  //弧度是否随机

  var angle_rnd:Boolean;

  //方向

  var dir:Number;

  //上一个弧的方向

  var old_dir:Number;

  //弧的个数

  var time:Number;

  //弧所在圆的坐标

  var posx:Number;

  var posy:Number;

  //弧终点位置

  var pos_obj:Object;

  //半径

  var r:Number;

  //弧线粗细

  var thickness:Number;

  //是否跟踪

  var is_trace:Boolean = false;

  //是否有树叶生长效果

  var leaf_grow:Boolean = false;

  //用于画弧线的mc

  var line_mc:MovieClip;

  //初始化属性

  function init_prop () {

  line_mc.removeMovieClip ();

  line_mc = this.createEmptyMovieClip ("line_mc", 1);

  line_mc.setMask (mask);

  line_mc._x = mask._x;

  line_mc._y = mask._y;

  origin_angle = random (4) * 90;

  angle = get_txt_value (angle_txt, 0,