您现在的位置: 万盛学电脑网 >> 程序编程 >> 网络编程 >> 安卓开发 >> 正文

AudioTrack中write函数size疑问

作者:佚名    责任编辑:admin    更新时间:2022-06-22

  AudioTrack中write函数size疑问

  最近在看《深入理解Android》中Audio相关部分时,看到AudioTrack::write函数的实现时,对其中操作的size有些疑问。

  函数完整代码如下:

  ssize_t AudioTrack::write(const void* buffer, size_t userSize)

  {

  if (mSharedBuffer != 0) return INVALID_OPERATION;

  if (mIsTimed) return INVALID_OPERATION;

  if (ssize_t(userSize) < 0) {

  // Sanity-check: user is most-likely passing an error code, and it would

  // make the return value ambiguous (actualSize vs error).

  ALOGE("AudioTrack::write(buffer=%p, size=%u (%d)",

  buffer, userSize, userSize);

  return BAD_VALUE;

  }

  ALOGV("write %p: %d bytes, mActive=%d", this, userSize, mActive);

  if (userSize == 0) {

  return 0;

  }

  // acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed

  // while we are accessing the cblk

  mLock.lock();

  sp audioTrack = mAudioTrack;

  sp iMem = mCblkMemory;

  mLock.unlock();

  ssize_t written = 0;

  const int8_t *src = (const int8_t *)buffer;

  Buffer audioBuffer;

  size_t frameSz = frameSize();

  do {

  audioBuffer.frameCount = userSize/frameSz;

  status_t err = obtainBuffer(&audioBuffer, -1);

  if (err < 0) {

  // out of buffers, return #bytes written

  if (err == status_t(NO_MORE_BUFFERS))

  break;

  return ssize_t(err);

  }

  size_t toWrite;

  if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) {

  // Divide capacity by 2 to take expansion into account

  toWrite = audioBuffer.size>>1;

  memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) src, toWrite);

  } else {

  // !!!疑问点!!!

  toWrite = audioBuffer.size;

  memcpy(audioBuffer.i8, src, toWrite);

  src += toWrite;

  }

  userSize -= toWrite;

  written += toWrite;

  releaseBuffer(&audioBuffer);

  } while (userSize >= frameSz);

  return written;

  }

  疑问点就是上面代码中标识出的疑问点。

  因为audioBuffer是调用obtainBuffer获取的,此处copy数据时只考虑到了audioBuffer的size,而没考虑源数据src的size,如果audioBuffer的size大于src的size,岂不是会copy到无效数据?

  除非audioBuffer的size与src的size有一定关系。

  看看obtainBuffer的实现(只列出相关部分):

  status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, int32_t waitCount)

  {

  AutoMutex lock(mLock);

  ...

  audio_track_cblk_t* cblk = mCblk;

  // 关注点 1

  uint32_t framesReq = audioBuffer->frameCount;

  ...

  audioBuffer->frameCount = 0;

  audioBuffer->size = 0;

  uint32_t framesAvail = cblk->framesAvailable();

  ...

  cblk->lock.unlock();

  if (framesAvail == 0) {

  cblk->lock.lock();

  goto start_loop_here;

  while (framesAvail == 0) {

  // 循环尝试获取可写的空间

  ...

  // read the server count again

  start_loop_here:

  framesAvail = cblk->framesAvailable_l();

  }

  cblk->lock.unlock();

  }

  cblk->waitTimeMs = 0;

  // 关注点 2

  if (framesReq > framesAvail) {

  framesReq = framesAvail;

  }

  uint32_t u = cblk->user;

  uint32_t bufferEnd = cblk->userBase + cblk->frameCount;

  // 关注点 3

  if (framesReq > bufferEnd - u) {

  framesReq = bufferEnd - u;

  }

  audioBuffer->flags = mMuted ? Buffer::MUTE : 0;

  audioBuffer->channelCount = mChannelCount;

  audioBuffer->frameCount = framesReq;

  // 关注点 4

  audioBuffer->size = framesReq * cblk->frameSize;

  if (audio_is_linear_pcm(mFormat)) {

  audioBuffer->format = AUDIO_FORMAT_PCM_16_BIT;

  } else {

  audioBuffer->format = mFormat;

  }

  audioBuffer->raw = (int8_t *)cblk->buffer(u);

  active = mActive;

  return active ? status_t(NO_ERROR) : status_t(STOPPED);

  }

  从上面的4个关注点可知,audioBuffer的size来源于framesReq,即audioBuffer->frameCount,当然中间设计到比较适配处理。

  从函数AudioTrack::write的实现可知,audioBuffer->frameCount是根据src的size计算得来:

  audioBuffer.frameCount = userSize/frameSz;

  也就是说,audioBuffer的size最终来源于src的size。

  并且根据上述关注点2、3的处理可知,audioBuffer的size小于或等于src的size。

  因此之前的担心点也就不用担心了。